Saturday 20 February 2010

Celebrate good times


I finally did it! I got stencil shadows working within a Direct3D 10 renderer. The problem in the end, as ever, was a very small one. The stencil and depth buffer needed the format DXGI_FORMAT_D24_UNORM_S8_UINT, I was previously using a float. So, with that done I can move on to getting sprites, pointsprites and text rendering.

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